A while ago I played a game with my children using "Story Cubes" (basically some dice with pictures or symbols on them which you roll and have to incorporate into an improvised story).
It was good fun, so we set about making our own version of them with a bushcrafty-feel. I reckon this would be a good game to play around a campfire.
I took a branch of Eucalyptus from a pile in my garden, and cut it into discs of roughly equal thickness, then gave them a quick sanding.
Then I roughly drew some pencil designs onto them and heated the tip of a bradawl until it glowed red and burned the designs into each face of the wood "coin".
I found that I could get a about three lines burned in before it needed reheating.
The full set...
To play you draw 6 symbols randomly from the bag, lay them out in whichever order you choose and then tell a story. Some of the designs are obvious, and some are ambiguous, so are down to interpretation (is it a symbol for a Hospital or a Helipad etc etc?) making things a little more interesting.
I've found that when playing it, the best way is not to treat it as a challenge to get through them as quickly as possible, but to have a bit of fun and you can get some fairly elaborate stories told with them.
It was good fun, so we set about making our own version of them with a bushcrafty-feel. I reckon this would be a good game to play around a campfire.
I took a branch of Eucalyptus from a pile in my garden, and cut it into discs of roughly equal thickness, then gave them a quick sanding.
Then I roughly drew some pencil designs onto them and heated the tip of a bradawl until it glowed red and burned the designs into each face of the wood "coin".
I found that I could get a about three lines burned in before it needed reheating.
The full set...
To play you draw 6 symbols randomly from the bag, lay them out in whichever order you choose and then tell a story. Some of the designs are obvious, and some are ambiguous, so are down to interpretation (is it a symbol for a Hospital or a Helipad etc etc?) making things a little more interesting.
I've found that when playing it, the best way is not to treat it as a challenge to get through them as quickly as possible, but to have a bit of fun and you can get some fairly elaborate stories told with them.